Clement Boissiere worked at Apple on the team that created the Apple Vision Pro and went on to work at Meta then TikTok. He is now running his own studio entitled Subjective Experience Studio.
In this episode, we dive into his background at those bigger companies and discuss at length ShaderVision. ShaderVision is a real-time GPU shader editor for Spatial Computing, a live-coding tool for immersive prototyping and creative coding.
YouTube Version of the Podcast
Links and Show Notes
Links:
https://sxp.studio
https://shader.vision
https://pulsargeist.com
https://x.com/sxpstudio
Chapter Markers:
00:00:00: Opening
00:01:45: Support the podcast
00:02:16: Clement Boissiere
00:04:50: Current Headsets
00:05:56: What do you hope to create at your new studio?
00:09:33: Apple’s approach to VR gaming
00:16:27: Pulsargeist
00:23:20: Your time at the Apple
00:37:16: Favorite parts of the Vision Pro
00:41:04: Leaving Apple
00:45:31: Your Time At Meta
00:51:58: What’s holding back headsets?
00:55:02: Eye Health
00:58:38: visionOS 2.2
01:01:09: Comfort mods
01:03:56: France
01:05:27: ShaderVision
01:10:53: What kind of applications can take advantage of shader programming?
01:15:11: If you’re not a developer
01:21:12: Hand tracking
01:25:03: Code editor
01:29:49: Complex code
01:33:02: Anything else about the code editor?
01:39:14: What do you unlock with your purchase?
01:43:16: The matrix
01:44:09: What are people creating?
01:46:28: The discord server
01:50:55: Meta version
01:55:21: Your next update to the app
01:56:48: Anything else?
02:00:06: Can people follow you online?
02:01:08: Closing

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